ANIMATION & VR
The collaboration project is to explore 2D animations in a 3D environment created using VR technology,
interacting and experiencing animations with visuals, movement, and sound.
The challenge is to create a new animation experience from a non-flat-screen perspective for the audiences.
The purpose of the project is to explore new techniques, technologies, and new programs.
London College of Communication,
University of the Arts London
Style of Animation:
Animations are rendered as a bunch of sketchy and scribbling doodles with spraypaints and graffiti elements, creating a chaotic visual collage with both static and animated artworks.
The black-and-white colour scheme makes it look like line-drawings which are normally found in a sketch book. The main motif of the animations is composed with various skulls, roses, and ghosts, etc., which emotionally intends to create a spooky feeling as well as a comedic sense through both visuals and audio sound for the audiences.
Environment:
In conformity with the style of the animations, the environment is also rendered in simple black-and-white line-drawing style, featuring random doodles floating around in the 3D space. The audiences can navigate themselves in the environment to explore animations at different location points.
The process of the project starts with creating 2D animations,
building some basic elements on Cinema 4D,
and later bringing everything into the VR environment via Unity.
The user is supposed to navigate inside the environment by tapping on the teleportation point with the VR controller.
All animations are animated as spritesheet which is sliced on Unity,
exported in the way shown above.
INSPIRATIONS
Alexander McQueen Robot
The animation is inspired by one of the most prestigious Alexander McQueen showcases in Spring 1999 which had two robots spraypainted over the model who was spinning in the middle.
For the theme of the project, the model is replaced with the iconic skull in the animation with a warm background full of skulls.
Skull Wallpaper
Repetitive skull pattern with a colour scheme inspired by traditional Japanese graphic print as an individual environment for selected animations at a specific location.
Frank and Jumpman
Inspired by Censored Eleven animated cartoon back in the 1930s. Frank, the coin flipping character is inspired by the old Brooklyn street lifestyle.
ANIMATION & AR
FT.VUFORIA
Jumpman & AR
Besides VR technology, AR (Augumented Reality) has also been applied and tested to the Jumpman animation, created using both Unity along with the Vuforia plugin, making the Jumpman be able to jump on a $20 bill, which can be shown through the AR camera.
The final testing is made specifically for iOS platform, which is tested on the iPad Pro via Xcode 10 provided by Apple.